Monday, December 28, 2009

RESIDENT EVIL 5 PC VERSION UPDATED


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Quote:
Produced by series veteran Jun Takeuchi, this next-generation follow-up to the terrifying series introduces the theme of escape as its core survival instinct. As Chris Redfield (former S.T.A.R.S. member and now part of the BSAA unit), your life is in danger as you strive to complete your most dangerous mission yet in a sweltering desert colony where a new breed of evil has been unleashed. Swarms of marauding evil beings will charge at you when your pulse is racing at a heart-shattering pace. Environments will play a bigger factor than ever here, using the power of next-gen systems to create a world where terror might lurk in any alcove or shadow. Powerful lighting effects overwhelm the player with mirage movement and blinding brilliance, and even in the light of day, there is no safe haven in this Resident Evil.


SCREENSHOT

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DOWNLAOD

Code:
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Wednesday, December 23, 2009

JAMES CAMERON'S AVATAR : THE GAME Pc Version


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Genre: Third-Person Action
Publisher: Ubisoft
Developer: Ubisoft
PEGI Rating: 12+
Release Date: December 30, 2009
Metacritic score: 66%



Screens:

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Multi 5 release: Eng, Fra, Esp, Ger, Spa !!! No russian !
No Crack Yet !!


James Cameron's Avatar: The Game is the official videogame based on the highly anticipated film James Cameron's Avatar. The videogame will take you deep into the heart of Pandora, an alien planet that is beyond imagination. Gamers will encounter the Na'vi, Pandora's indigenous people and discover other life forms the likes of which have never been seen in the world of video games before. When conflict erupts between the RDA Corporation, a space-faring consortium in search of valuable resources, and the Na'vi, gamers will find themselves thrust into a fight for the heart of a planet and the fate of a civilization.



Minimum Configuration

Operating System: Windows XP (with SP2) or Windows Vista (with SP1)
Processor:
3 Ghz Intel Pentium D 830
AMD Athlon 64 X2 3800+ or better
RAM: 1 GB Windows XP / 2 GB Windows Vista, Windows 7
Video card:
NVidia 6800 or ATI X1650 or better
256 MB DirectX 10.0-compliant video card or DirectX
9.0c-compliant card with Shader Model 3.0 or higher
See Supported List more information.
DVD-ROM: DVD-ROM
Hard Drive Space: 1.5 GB
Sound: DirectX 9.0c Compatible Sound Card with Latest Drivers
Internet: Broadband connection and service required for multiplayer mode
Windows-compatible mouse required



Recommended Configuration:

Operating System: Windows XP (with SP2), Windows Vista (with SP1) or Windows 7
Processor: Intel Core 2 Duo Family, AMD Athlon 64 X2 5200+, AMD Phenom or better
RAM: 2 GB
Video card:
NVidia 8600 GTS or better, ATI X1900 or better
512 MB of graphic memory
See Supported List for more information.
DVD-ROM: DVD-ROM
Hard Drive Space: 1.5 GB
Sound: DirectX 9.0c Compatible Sound Card 5.1 with Latest Drivers
Internet: Broadband connection and service required for multiplayer mode
Windows-compatible mouse required


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HOTFILE

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THE SABOTEUR PC Version With Torrent file also

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Experience the ultimate open-world action/adventure as The Saboteur. Fight, climb, and race your way through a uniquely stylized version of Nazi-occupied France, and hunt down your sworn enemies who have taken everything from you. Enter the seedy underground world of a saboteur living in 1940s Paris, where the women are sexy, the missions are epic, and the revenge is satisfying.

Play as Sean Devlin, a street-tough Irish racing mechanic seeking personal redemption in the first open-world action game set in Nazi-occupied Europe. Now, it?s time for payback ? with the help of the French Resistance, British intelligence, an arsenal of weaponry, and your own street smarts and brawn, you must exact revenge on those who aimed to destroy your life. Motivated by retribution and armed with tactics of sabotage, blow up zeppelins, derail trains, implode bridges, destroy armored tanks, and level enemy facilities in the name of vengeance.

General Features:

* Live the resistance in an open-world Paris ? Fight and sabotage your way through a stylized open-world 1940s Paris ? from the top of the Eiffel Tower, to the riverbanks of the Seine, the cathedral of Notre Dame or the prestigious Champs-?lys?es.

* Be the Saboteur ? Use a broad range of weapons and explosives to perform your blockbuster sabotage as you single-handedly hunt-down your enemies to dismantle and destroy the Nazi occupation.

* Quiet In, Loud Out ? Use gameplay systems like Climbing, Sneaking, and Stealth Kills to infiltrate the Nazi occupation to perform acts of Sabotage Once you?ve blown your target to pieces, leverage the intuitive cover system and assortment of weapons to blast your way to freedom.

* Vertical World ? This version of Paris was designed to leverage the unique abilities of The Saboteur. Being a Saboteur is all about surprise attacks and Paris? rooftops are the perfect path for your secret operations.

* Will to Fight ? The Saboteur introduces a innovative new feature that is both an iconic visual style, and a compelling gameplay element. See and feel Paris change around you as you progress through the game. Go from a dark and oppressed black and white policed state, to a bright and inspired world where the citizens fight back..

* Hijack any vehicle ? From high performance racecars to military vehicles, as the Saboteur, you can drive any vehicle that comes along to escape your pursuers.

Publisher: Electronic Arts
Developer: Pandemic Studios
Genre: Historic Action Adventure
Release Date: Dec8, 2009
ESRB: MATURE

Release name: The.Saboteur-RELOADED
Size: 6.2GB

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TORRENT FILE
The torrent file is RELOADED version if u download from this file
u will get above 181KBPS speed because i have downloaded from this torrent file
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Image = 6090 Mb

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Tuesday, November 17, 2009

Left 4 Dead 2 Review By IGN

Left 4 Dead 2 Review By IGN............... *(9.0/10)

Here we are roughly one year after the release of Left 4 Dead, and its sequel is already out. For Valve, Left 4 Dead 2 represents an unusually speedy turnaround time considering the delays and release date fuzziness generally associated with its games, notably in the years leading up to Team Fortress 2 and the still mysterious status of Half-Life 2: Episode 3. Despite that history and the potential concerns associated with how soon this game is showing up after the first, Left 4 Dead 2 is very much a complete game, much more so than the original, and is without a doubt the better product. If you're still in the mood to group up with friends and slay packs of ravenous undead, then it doesn't get any better than this. However, if you're tired of Left 4 Dead's gameplay formula, the sequel, as good as it is, may not be enough to warrant a purchase. It's a game that's more about refinement and augmentation of existing features instead of offering something dramatically new.

As a result, after you've played Left 4 Dead 2, it's difficult to go back to the original without a mild sense of disappointment. Remember, of Left 4 Dead's four original campaigns, only two were set up for Versus play right out of the gate. It wasn't until Valve released the Survival Pack months later that players got the full Versus experience as well as the now-standard timed Survival mode. Left 4 Dead 2 has five full and more interesting campaigns, a more fleshed out and distinctive setting with some fantastic action set pieces, more personality, more modes, and in general gives you more to do. In many ways, I wish this would have been the product that was released first since it feels much more full-featured than the original, and the fiercely team-oriented style of gameplay wouldn't have been as familiar then as it is now.

It's entirely possible you're someone who never played the first and have no idea what I'm talking about, so I'll take a step back for a moment. It's the zombie apocalypse, and you play as one of four human Survivors who attempt to shoot their way through hordes of fast-moving "infected" (which I'll refer to as zombies) to get to the end of a map. The sequel is set in the American southeast and the new cast of characters is more memorable this time around, as they seem more aware of their situation, chattering away and commenting on specific parts of the environment as they battle through. Ellis' inane stories while huddled in safe houses are a particular highlight as he waxes on about accident-prone acquaintances while mobs of bloodthirsty zombies converge on his position, at which point the others understandably tell him to shut his mouth.

That's not what you should be doing while playing, however. More effectively than most other titles out there, Left 4 Dead 2 forces you to work as a team if you want to win. You need to talk, and you need to participate. Every member of your four person squad of Survivors needs to be communicating about what they're doing, calling out locations for ammunition, weapon, and health pickups, and asking for help when in trouble. The catch is that no stage ever plays out the same way, because there's an artificial intelligence called the Director governing the action. Packs of common zombies can attack at any time, and if what the Director throws at you proves too challenging, your path of progression through a stage may even get swapped around to make things easier. It makes every experience different, and encourages repeat play as it adapts to challenge players of any skill level.

Like before, there are multiple difficulty settings, with Normal serving as a good entry-level challenge while on Expert only those with the best communication, decision-making, and reaction skills will survive. Left 4 Dead 2's Realism mode makes the challenge even more daunting, removing helpful glows around items and weapons amongst other things, meaning it's all up to your communication skills to call out ammunition and item pickups or to let people know you're in trouble. If you're the type of player who generally shies away from a conversation and prefers to remain silent, then you're not going to like Left 4 Dead, mostly because your team isn't going to do very well if everyone's only interacting on a minimal level. Because of how much teamwork is required in Left 4 Dead, it's also one of the best games out there for triggering an emotional response in players, which works both ways. If you manage to pull through, you feel a much greater sense of accomplishment, and if you're losing, it can be singularly frustrating since your success is just as reliant on the behavior of those around you as it is on your own personal skill.

Bots are still included, though, so if you do want to run through the five campaigns by yourself that's entirely possible, and should a person have to drop out midway through a campaign, an artificial intelligence will take over so you don't have to all give up. Your computer-controlled teammates will work alongside, making accurate shots, swapping out weapons, reviving, trading items and healing when necessary. It's nowhere close to as entertaining an experience, but it's still functional and playable solo. Ideally, like when preparing for a dungeon run in an MMO, you'll be able to get a full party together to tackle the challenges, and it's an experience that's at its best when in a full Versus game.

Versus is also where you'll be challenged the most, as four players will be running through as Survivors and four others controlling the powerful boss zombie types. These include the Tanks, Boomers, Smokers, and Hunters from the first game, in addition to the new Spitters, Jockeys, and Chargers. The new boss zombie special powers add layers to the gameplay, such as the Spitter's acid pool that can do heavy damage over time to anyone who stumbles into it. The Jockey's ability to take over control of a Survivor's direction of movement makes for even more interesting combination possibilities here, and overall the addition of these new boss zombies adds in a welcome amount of depth and, if you're playing as Survivors, unpredictability to the play experience. If your Infected team is working together you can time Boomer bile attacks with Jockey jumps and Spitter attacks so large groups of common zombies are attacking while one Survivor stumbles under a Jockey's control and the rest are slowly dying in a pool of acid.

These kinds of team tactics are subject to further refinement when you take into account the campaign-specific challenges, some of which are sure to get your pulse pounding. To be perfectly clear, this is not a relaxing game. You're tense and fixated on the screen at all moments, and during sequences like the rollercoaster race in the Dark Carnival campaign and the storming and flooding of the second half of Hard Rain, you'll need to pay even closer attention. The campaigns here include exciting crescendo events and defense sequences that any hardcore Left 4 Dead fan is going to go absolutely nuts over. In that sense, if you're still playing Left 4 Dead and are looking for more, then you're going to love this product.

It's not just the better campaigns, the more fully-realized and detailed environments and the switch from the dark city streets of the first game to the bogs, carnival grounds, marshes, and sunlit construction yards that contribute to reasons why this is a better game. There's also a wealth of little things that make this a sturdier, more complex, and more entertaining experience. You'll find scattered around rooms incendiary and explosive ammunition pickups for all to enjoy, a wider range of rifles, submachine guns, shotguns, and sniper rifles to pick apart your opposition (though many of the like weapons models behave similarly), and perhaps most importantly of all, in Left 4 Dead 2 you can take advantage of melee weapons.

These things can absolutely shred the undead, particularly the machete, katana, and limited use chainsaw. They replace your pistol when picked up, and are not only a source of gruesome comic relief, but are also effective at surging through thick clusters of enemies. If your Survivor teammates are trying to heal and share adrenaline shots, choose between med packs or defibrillator kits, or decide between pipe bombs, Molotov cocktails, or the new bile bombs that when shattered are like zombie lightning rods, there's no better way to seal off entrance to the area than by meeting any approaching foe with a whirring chainsaw. Or if you're out of ammunition and see the safe room just ahead, instead of simply shoving foes aside, why not smash in their skulls with a few broad swipes with an electric guitar? In other words, the melee weapons aren't just a bullet point on a marketing sheet, but add a noticeable and welcome element to the gameplay. And, for Valve fans, it's yet another opporunity to wield a crowbar.

The most powerful addition is the grenade launcher which, while effective at blasting apart zombies, is a dangerous weapon to use because of its potential for friendly fire. Using the gas cans, propane tanks, and other volatile elements strewn about each campaign map is probably a little bit safer, and something that's incorporated into the new Scavenge game mode. Here, a team of four Survivors battle against a team of four Infected, like Survival mode, the arena is limited in scope. There's no travel destination, so instead the Survivors try and round up gas cans from the surrounding area and dump them into a generator to secure them. The Infected try and stop this process, and it's a best out of three affair as the teams of four swap sides. Trying to stay organized on the Survivor side; deciding which cans to chase, tossing them off balconies to waiting teammates, and ensuring you don't actually set them on fire in the process is great fun, and because the mode tends to end pretty quickly, it's easy to hop in and out of and should serve as a nice bite-sized, more accessible adversarial experience.

Across all these modes you'll find the gameplay to still be electric-quick, as you'll need to swiftly spin and run and swipe while zombies charge in at full tilt, or adjust your aim to help a teammate who's been snagged by a Jockey before they disappear over a ledge. Because of that, this is an experience that feels more at home on the PC than on consoles where mouse control easily allows for rapid movements. The Xbox 360 version is still functional and satisfying, however, so no worries there.

The game also looks better than the first thanks to the daytime setting of most areas that lets the light better illuminate the level of detail, and also because of the zombies' animations. The droves of undead look much more lifelike this time around, sprinting and stumbling with an authenticity that might even be scary if you weren't caving in their foreheads with frying pans and cricket bats. The way they react to gunfire is far more gruesome, and something fans of the ol' ultraviolence will definitely appreciate. It's not just decapitations and severed limbs this time around – zombies nearly disintegrate as you pepper them with bullets. Entrails spill from cavernous abdominal wounds and shotgun blasts can pockmark their torsos, revealing ribcages and all manner of grisly innards. Yeah, it's gross, but it's also rewarding in a gruesome kind of way. The sound design is as strong as ever, which should be no surprise coming from Valve, and new music tunes have been mixed in with familiar ones to better root the sequel to its setting.

Left For Dead 2 Pc Version

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Quote:
Year: 2009
Genre: Action / Horror (Tactical / Shooter) / 3D / 1st Person
Developer: Valve Software
Publisher: Valve Software
Platform: PC
Publication Type: license
Language: English Russian
Tabletka: None


Game description:
Quote:
The long-awaited continuation of the ordenonosnogo cooperative shooter "Left 4 Dead", recognized by many publications best game of the year 2008 in its genre. At this time, you along with friends to wade through the city, swamps and cemeteries of the American South - from the port of Savannah to New Orleans - during the 5 large campaigns. You play as one of four surviving heroes who have a wide range of all kinds of weapons, like the classic design, and advanced modifications. In addition to firearms you will be able to deal with mertvyaki and in my own way, like a man, picking up a chainsaw, axes or deadly horrific shattering ... pan! Yes, now dead finally have a thing to be afraid! Henceforth, the decaying flesh, too, knows the fear!
You have to use the entire arsenal against the monstrous no special Infected (or playing for them in the mode Versus). Also, you will meet with "unusual" normal infected, including the nightmarish madmenov (mudmen). To make a mad L4D gameplay even more furious, "Director" (AI Director), artificial intelligence, monitor your actions in the original game and correct the environment on the basis of this analysis has now reached the next level - 2.0! From now on, he changes the weather, the population of zombies, their behavior, the different effects and sounds based on your behavior more effectively. "Director" tune L4D2 under your style of play. You just have to remember in time to press the trigger or clobber monstryatinu those that came to hand


System requirements:
Minimum:
Code:
Operating system: Windows ® 7 / Vista / Vista64 / XP
Processor: Pentium 4 3.0GHz
RAM: 1 GB for XP / 2GB for Vista
Video Card: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
Place on Zhesko disk: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card



Recommended:
Code:
Operating system: Windows ® 7 / Vista / Vista64 / XP
Processor: Intel core 2 duo 2.4GHz
RAM: 1 GB for XP / 2GB for Vista
Video Card: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
Place on Zhesko disk: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card


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INTERCHANGEABLE LINKS
Code:
http://rapidshare.com/files/306265217/left_4_dead_2-Platinumw.org.part01.rar
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Assassin's Creed 2 Game Review by GameSpot

Assassins Creed 2 Review by Gamespot......... *(score 9.0/10)

"Nothing is true; everything is permitted." We learned this adage in the original Assassin's Creed, and Assassin's Creed II carries on the tradition beautifully, inspiring you to rethink the conspiracy at the heart of the series--and to reconsider what you should expect from a sequel. The franchise's second console outing is an impressive piece of work. Developer Ubisoft Montreal has addressed almost all of Assassin's Creed's flaws by filling its follow-up with fresh and enjoyable mission types and layering on new and mostly excellent features, while still retaining the joy of movement and atmospheric wonder that characterized the original. These enhancements range from the subtle (you can swim now) to the game-changing (there's an economy), but aside from a few small missteps, every tweak makes for a more enjoyable, more engaging adventure. The cohesive story and a terrific new character will draw you in, and you aren't apt to forget the memorable and explosive ending that will have you eager for the third installment.

Like in the first game, Assassin's Creed II occurs across two timelines: a modern-day chronology starring bartender Desmond Miles, and another featuring one of Desmond's ancestors. When you start the game, you'll catch up with Desmond right where the original left him, though as fans of the original can guess, the Abstergo labs are no longer a safe haven. You'll spend a bit of time with Desmond during the course of the game, though the shoes you most frequently fill are those of Ezio Auditore di Firenze, the charmingly impetuous son of a 15th-century Italian banker. Ezio is an instantly likable firebrand, as passionate about family and honor as he is about wine and women. When you first meet him, Ezio is living a carefree life and has not yet donned his assassin's robe, nor is he familiar with the creed. However, Ezio's devil-may-care freedom is soon cut short by murder and betrayal instigated by the assassins' greatest threat: the Templars.

Assassin's Creed's Altair was an interesting character, but only for the stealthy order he represented, not because you ever got to know the man under the white hood. Ezio is far more appealing, for he's not just quick with a secret blade, but he's a fully realized protagonist. He isn't at the mercy of the plot, but rather, the narrative evolves from his need to uncover the truth behind his sorrows. It's the personal nature of the narrative that makes Assassin's Creed II's story more compelling than its predecessor's. The few modern-day segments featuring Desmond pack a lot more punch this time around as well, and the conspiracies driving that story arc become a lot clearer and, as a result, more provocative. While the original ended on a vague and unsatisfying note, the latest chapter's climax is downright electrifying.

Ezio isn't Assassin's Creed II's only headliner. The Italy he inhabits is a character in and of itself, filled with visual and sonic details that infuse the world with life and elegance. The cities you explore--Florence, Venice, and more--are larger and more detailed than the environs of the first game. Citizens go about their daily lives, and they look authentic doing so. Merchants sweep the street in front of their shops; small groups stroll along, making conversation with each other; and courtesans smirk and cajole as you pass by. These folks aren't cookie-cutter character models. They are dressed differently enough from each other and are animated so expressively that it's as if the population would go about its business with or without your presence. More impressive are the cityscapes themselves as they unfold in front of you, inviting you to take in their splendor. This is an incredibly good-looking game: the lighting is sumptuous, the draw distance is vast, and textures are crisp. The PlayStation 3 version does suffer from some frame rate jitters, more frequent texture fade-in, and lesser color saturation. Both versions are still attractive, however, and apart from a few small flaws, you rarely get the feeling that visual compromises were made to make the game's open world run smoothly.

Assassin's Creed II's sense of place and time isn't due just to its visuals, however. Its high-quality sound design is equally responsible, delivering a busy-sounding Florence while still allowing the little quips of citizens commenting on your acrobatics to shine through. There's a good variety of such dialogue now, so you won't tire of repeated lines, and because the citizen rescues of the original Assassin's Creed have been excised, you won't hear the monotonous whines of complaining peasants. Two aspects of the sound design are particularly noteworthy: the music and the voice acting. The game's splendid orchestral score is subtle and soothing when it needs to be, never intruding on the exploration and never manipulating your emotions with inappropriate musical melodrama. The simple but effective cello and double bass motif you hear when climbing to a perch and synchronizing your map is the perfect example of this smart melodic restraint. As for the voice acting, it is uniformly excellent. Not only is Ezio voiced with charm and energy, but the surrounding cast is mostly superb--though one particular line delivered by Ezio's uncle Mario might make you cringe.

The greatest beauty of Assassin's Creed II's exquisitely detailed environments is that you can run and jump across the rooftops with ease and climb the tallest towers to get a bird's-eye view of the game's glorious vistas. You control Ezio much as you did Altair, though movement feels a bit tighter and even more fluid than before. The game strikes an excellent middle ground between responding to player input and automating actions like leaping from one surface to the next, so it's simple to leap about the city smoothly without worrying that you're going to plummet to your death on the next hop. You'll still encounter a few awkward moments here and there: simply walking off a ledge onto a rooftop a few feet below can still be bit clumsy, for example. But these moments are few, and in fact, you'll pull off some awesome-looking moves without even trying. One of the many wonders of Assassin's Creed II is that the cities look so natural that they don't seem as if they were created for you to jump around in. Yet you might leap onto a wooden outcropping and find yourself skipping across a series of them, swinging and jumping with fluidity and style. Not only are there more opportunities for organic platforming sequences like these than in the original, but there are entire closed environments called tombs tailored to this kind of jumping.

Tombs are more intricate levels in which you must retrieve an important artifact (and if you collect all of them, you are in for a special treat). Some of them are platforming puzzles of the best kind, in which you must figure out how to get from your starting point to the destination, in the manner of Prince of Persia: The Sands of Time. Ezio can't run on walls like the Persian prince, but he's incredibly agile nonetheless, and swinging and hopping about rafters and chandeliers within the tombs is great fun. A few tombs throw some additional challenges at you, such as a time limit in which to reach your goal. The best tombs, however, are those in which you pursue an enemy but run into obstacles that force you to give chase using an alternate route. The chases are excellent, and they require quick reactions, but not so quick as to be unreasonable. Flawlessly keeping up with your target without breaking your momentum is one of Assassin's Creed II's greatest thrills, and as long as you are paying close attention, you can pull it off on the first attempt.

The climbing and jumping wouldn't be as rewarding if Ezio weren't so graceful, but he is one of the best-animated characters yet seen in a game. You'll admire his footwork early in the game in particular, when his assassin's garb does not veil the incredible animations of his legs and feet. When Ezio climbs, his hands are grabbing something and his feet are resting on something. Except on rare occasions, you won't see him pulling himself up using an invisible handle or stepping on a nonexistent ledge. It's a small touch, but it goes a long way toward making these acrobatics look believable. Ezio seems even more nimble than Altair; his legs move inward and cross a bit differently during a climb, and moves connect even more slickly. The only imperfection you are likely to notice is the lack of a transition animation when you bend to loot a body or treasure chest (more on this to come).

Of course, Ezio is more than just a talented gymnast without a fear of heights. He's not afraid to shed blood when the time is right, and he's got a number of ways to exact revenge. The dual hidden blades are his best deadly toy in this regard. You can still stealthily pull off a low-profile assassination (sneak up behind a guard and stab him in the neck) or conduct a high-profile kill (pounce on your target and plunge your blade into him in a single, dramatic move). But the best addition to hidden blade kills are double assassinations: Walk between two unsuspecting guards, sink a blade into each of them, watch them crumple to the ground, and keep walking as if you were none the wiser. If you get really enamored with the dual blades, you can hang from a ledge and wait for an enemy to walk above you, stab him, and toss him to the ground below. It's particularly satisfying to do so above the Venetian canals, because the body will splash into the water and then float to the top. Or if you'd rather conduct your bloody business from above rather than below, you can wait for your target to walk below and then assassinate him in one spectacular move.

If you want to take the direct approach instead, you've got more to unsheathe than a basic sword. One of your brand-new combat movies is the ability to disarm an opponent and take his weapon. For a treat, try taking a giant axe from one of the heavily armored guards and planting it in his head, or skewering another with a stolen spear. If you like, however, you can stick with what you've got and simply pick up your fallen foe's weapon off the ground once the skirmish is done. As before, you can toss throwing knives at pesky archers, but Assassin's Creed II also gifts you with a special ranged powerhouse late in the game. Or perhaps you like to play with your victim before it's time to recite the requiem. If so, stab him with your poison blade and watch him stumble about as he tries to gain his bearings before you slice his throat. If that weren't enough, you can purchase improved weapons and armor pieces from blacksmiths scattered around the cities. By the time you are finished, Ezio may be decked out in some impressive-looking gear--and sporting some highly effective weaponry. The essentials of combat remain the same throughout, however: When battle is initiated, you lock onto targets, dance about each other looking for an opening, and time counter moves to pull off a bloody and satisfying kill. Combat isn't difficult, but the addition of larger-scale battles makes it more exciting in this outing. Nevertheless, it's disappointing that enemies still dutifully wait their turn to attack.

Blacksmiths aren't the only vendors willing to take your cash. Assassin's Creed II sports an entire economy. You earn florins by completing missions, looting treasure chests, pickpocketing strangers, or stealing from dead bodies and covered Venetian gondolas. Your main source of income, however, will likely be your uncle's villa, which serves as your base of operations and is a tourist destination. The adage "You have to spend money to make money" is true. You can spend florins on villa upgrades, such as purchasing a brothel or a church, and in turn, the villa will earn more florins from tourists, and you can take the profits from a chest inside the living quarters. You can then use your florins to dye your garb, purchase treasure maps to point out the locations of all those glowing chests, or buy a new pouch to hold more throwing knives. Most importantly, you'll want to visit a doctor, who not only will inform you that a weekly bleeding is part of a healthy lifestyle (yuck), but will keep you stocked in health packs. That's right: Your health does not replenish on its own any longer, so you'll need to make occasional visits to the doctor to replenish your inventory.

If you'd rather just avoid physical damage altogether, you can still keep a low profile, and there are many improvements in this regard as well. You've still got a few old tricks to rely on: benches to sit on and haystacks to hide in, for example. But contrivances of the original (remember Assassin's Creed's scholars, and walking at a snail's pace in prayer?) have been replaced by more natural and sensible mechanics. If you want to blend with the crowds, you can walk into a group of citizens and be automatically hidden. It's fun to move smoothly from one roving group to another and avoid the watchful eye of nearby guards, though there are sadly few occasions when doing so is essential. Or you can slink past guards by hiring a group of courtesans to distract them with their feminine wiles, or by hiring a group of thieves to engage them. You can even throw smoke bombs and use the resulting cover to sneak past. You can still fight your way through most situations, but there's something uniquely satisfying about taking the stealthy approach.

Yet even if you don't often need to be sneaky if you don't wish to be, you'll still need to stay out of the public eye if you can by keeping your notoriety levels low. Notoriety works much as it does in the Hitman games: The more bad deeds you're caught doing, the higher your notoriety levels rise, and the more likely it is that guards will recognize you. If you want to roam the city without worrying about being chased by every group of guards you pass, you can reduce or eliminate your level of notoriety by bribing town criers or by assassinating key guards. The easiest way to reduce your notoriety, however, is to remove the "Wanted" posters that appear whenever your notoriety meter begins to fill. This is one of Assassin's Creed II's more artificial elements, simply because "Wanted" posters appear in places that no guard would ever see. Nevertheless, "Wanted" posters give you another reason to clamber to the rooftops, which is never a bad thing.

The story missions tying all of this exploration and combat together are vastly improved over those of the original, often stringing multiple objectives together and usually making good use of Ezio's skills. Eavesdropping missions are gone completely, and beat-'em-up tasks are mostly optional. Instead, you will be rescuing prisoners, tailing important targets from the rooftops, assassinating wrongdoers, and plenty more. Some of the best missions act as set pieces and often involve Ezio's ever-positive friend, the resourceful Leonardo da Vinci, who will not only upgrade your synchronization (health) bar, but provide you with a few amusing gadgets, like your poison blade and smoke bombs. In one exciting scene featuring your talented comrade, you drive a horse-drawn carriage at a breakneck pace. In another, you take to the skies in one of da Vinci's flying contraptions, using the heat rising from the city's chimneys to stay aloft while kicking archers out of the way. If you thought Assassin's Creed lacked variety, you'll find plenty in the sequel.

Optional tasks are compelling as well. You can still climb to the tops of towers and make a leap of faith into a bale of hay or autumn leaves beneath, and doing so is just as unrealistic and awesome as it ever was. The flags of the original have been replaced by feathers, which tie in to story events early in the game. New missions include assassination assignments retrieved from messenger pigeons and timed rooftop races, which are always enjoyable in a game that makes the simple act of moving from one location to the next such a pleasure. You also run the risk of being pickpocketed, in which case you can chase after the perpetrator and tackle him, pilfering not just your stolen funds, but the florins of other victims as well. Another intriguing addition is the hidden glyphs you locate on certain buildings by activating your eagle vision. These glyphs tie the story's dual timelines together in an intriguing way and initiate puzzle sequences that in turn unlock short video snippets. The puzzles aren't that great, but the snippets are so weirdly fascinating that you'll want to collect all of them so that you can watch them in sequence. There are enough historical and religious conspiracy tidbits in here to keep you interested, and they're just outrageous enough to delight Dan Brown devotees.

At first, Assassin's Creed II might seem as if it has added more than its foundation was meant to handle, but once all the new features are completely introduced, it develops that magic that so few games can cast. This is the rare sequel that offers fans of the original the basics they would expect, while adding and changing so many other aspects that even those who didn't appreciate the first should take the plunge, without hesitation. A few more contrivances notwithstanding, Assassin's Creed II is a better game than its forebear and is a beautiful and memorable experience on its own terms. But it's more than just a game--it's an escape to a place and a time that feel so welcoming, you'll be making return trips even after your initial adventure is over.

Assassin's Creed Lineage - (Short Movie) Part 3

Hey guys this is the 3rd and last part of the movie........

Assassin's Creed Lineage - (Short Movie) Part 2

This is the second part of the Assassin's Creed Movie thanks for watching........

Thursday, November 12, 2009

Call of Duty: Modern Warfare 2 Video Review by GameSpot

Review of COD MODERN WARFARE 2 by gamespot......... *(score 9.5/10)

As one of the most critically acclaimed shooters of all time, Call of Duty 4: Modern Warfare is a prime example of a tough act to follow. Yet, amidst a raging storm of anticipation and expectation, Call of Duty: Modern Warfare 2 has done it. The new campaign is chock-full of intense action and dramatic moments, and though it is more muddled than its predecessor (in more ways than one), it's still an absolute blast. The new Special Ops mode allows you to experience some campaign-inspired thrills with a friend and it's an engaging challenge to coordinate your maneuvers and tackle the varied objectives. Last but not least, the competitive multiplayer that took the online shooter community by storm two years ago is back and better than ever. Though the addictive action remains the same at its core, there are a host of new elements that make it more accessible, more strategic, and more rewarding. This all adds up to a thoroughly excellent package that is sure to thrill shooter fans and deprive them of sleep for months to come.

The campaign picks up where its predecessor left off, and there's a new violent ultranationalist terrorist on the scene. Once again, you play as a few different soldiers who are part of the effort to make the world a safer place. Your missions take you around the world to a number of exotic locations and engage you in a variety of different conflicts, ranging from stealthy and silenced to crowded and cacophonous. The action is smooth and exhilarating, thanks to sharp shooting and movement mechanics that allow you to be as quick and deadly as your skills permit. Environments are well-designed and detailed, though many textures don't look particularly good upon close inspection. Modern Warfare 2 isn't a beautiful game, but it looks great in action. The diverse levels not only provide varied sights, but they are cleverly designed to allow the action to flow at an exciting pace. Opportunities for cover and flanking present themselves naturally, allowing you to move through the battlefield in a variety of fluid ways. The aggressive enemy AI will keep you on your toes, and success is hard-earned and satisfying.

Modern Warfare 2's campaign, like that of its predecessor, is quite short, and you'll likely finish it in about five hours. Though it is disappointing that there isn't more of it, what you do get is a relentless barrage of tight combat and thrilling set pieces. In one early level, you man the turret of a Humvee patrolling the claustrophobic streets of a Middle Eastern city. Enemies seem to be behind every corner, but you are ordered not to fire until fired upon. The tension builds, and once you are engaged by the enemy, all hell breaks loose. After a hectic (and unsuccessful) flight from danger, you end up fighting door-to-door in the streets and ruined buildings. This frantic combat ratchets up when you head to the slums of Rio de Janeiro, and reaches a whole new level when you find yourself engaged in similarly intense firefights on the grassy lawns and paved driveways of suburban America. The fight on the homefront has some very cool moments, but it doesn't mean you're done adventuring abroad. A dramatic prison rescue, a marine infiltration, and a snowmobile chase are just some of the other exhilarating moments that make this campaign so enjoyable.

Though completing the campaign is an intensely satisfying and exciting endeavor, you may not feel very triumphant when all is said and done. Modern Warfare 2 features some dark plot turns, and your missions sometimes have drastic unintended consequences. In one mission in particular, you infiltrate a terrorist cell and are called upon to do the kind of things that terrorists do. What follows is a neutered attempt at portraying the grim reality of terrorism, and concessions are put in place here and elsewhere to keep the plot from getting too dark. Despite these limits, the scene in question is undeniably disturbing and it undermines your sense of having the moral high ground. The game gives you the option to skip this particular level entirely, but the shocking consequences of this grim mission ripple throughout the game, making it difficult to feel like a hero. Subsequent developments further muddle your overall objective, and it doesn't help that many of the subtleties and connecting threads are mumbled during voice-overs between missions. The plot ends up being a bit disorienting, and you may get the feeling that, rather than being the tip of the spear, you are just along for the ride.

If you're looking for some campaign-style action unburdened by any sort of plot, then Special Ops is the place to go. The timed missions are campaign excerpts from Modern Warfare 2 and Call of Duty 4: Modern Warfare that you can play solo or with a friend, either split-screen or online. The missions cover a variety of objectives, which include surviving waves of enemies, moving from point A to point B stealthily (or not), eliminating a certain number of enemies, and racing snowmobiles. You earn a rating based on your completion time or difficulty level and unlock new missions as you progress. Though the missions will adjust to allow you to play solo, Special Ops missions are made to be played cooperatively. Two guns are better than one when clearing out a crowded slum full of enemy combatants, and coordinating a simultaneous sniper attack is much more fun when you are counting down with a buddy. There are also a few missions in which one player uses an airborne vehicle-mounted gun to clear the path for the other player on the ground, and these are frantic and explosively awesome. There is no matchmaking, however, so if you don't have any friends online and need a teammate, you'll have to go fishing in the multiplayer lobbies. As is the nature of cooperative play, missions can fall flat if teammates don't communicate or go off on their own. It can be tough to find a communicative teammate who is willing to let one player take point, but it is certainly worth the effort. When you have a strong team assembled, cooperative play is uniquely fun, and Special Ops provides a great variety of engaging missions.

Of course, you could completely ignore both the campaign and cooperative modes and be perfectly happy with Modern Warfare 2. The insanely addictive, intensely exciting multiplayer formula pioneered by Call of Duty 4: Modern Warfare is in full effect here. The action is even faster and deadlier than the campaign, and killing enemies, accomplishing objectives, and completing challenges earn you experience points. These points increase your level and unlock new guns, new equipment, and new skill-boosting perks. You can design different classes to highlight different skills and then switch between them to adjust for the ebb and flow of battle. The core action remains largely the same, and folks who didn't enjoy it the first time around aren't likely to have a change of heart. But what was great about it two years ago is still great today, and there are a number of tweaks and additions that make Modern Warfare 2's multiplayer substantially different and more excellent than its predecessor.

First off, weapon loadouts have been restructured. Guns you may have previously equipped as primary are now only available as secondary, so you can equip both an assault rifle and a shotgun if you so desire. This restructuring creates an intriguing array of gun combinations, and one of the new options isn't even a gun. The bullet-resistant riot shield can be equipped in your primary slot and used to assault heavily contested positions. Having multiple-shielded teammates can change the battlefield significantly, and new equipment items deepen the strategic possibilities. The blast shield can protect you against grenade-happy opponents, while the tactical insertion flare (allows you to designate your next spawn point) can be a powerful asset in objective-based modes like Demolition and Domination.

The perk system has also been overhauled. Perks can now be upgraded through use and will eventually grant a secondary ability. These bonus abilities are often just as potent as the primary perk, though they aren't a linear extension of the primary ability. Upgrading the perk that grants increased melee distance, for example, will cause you to take no fall damage (allowing you to perfect your drop-and-stab maneuver). The new death streak perks may seem familiar to those acquainted with the infamous martyrdom perk from COD4, but they also provide some welcome (and cleverly implemented) aid for new players. These perks kick in after you die a few times in a row without getting a kill. Painkiller grants you increased health for a short time upon respawning, making it easier to resist getting spawn killed. Copycat allows you to mimic the class of the last person that killed you, potentially granting you the guns, equipment, and perks of a much higher ranked opponent. Nothing mitigates the frustration of getting killed by a weapon you can't access like getting your hands on that weapon and doing some killing of your own.

Customizable kill streak rewards are the other significant addition. In COD4, kill streaks of certain lengths would earn you rewards like airstrikes and attack helicopters. In Modern Warfare 2, there are a host of new rewards that you can unlock and then equip as you see fit. The rewards themselves range from tactical aids like unmanned aerial vehicles that reveal enemies on the radar (or counter UAVs that block the enemy's radar) to powerful assaults like gunships, airstrikes, and the exceedingly fun laptop-guided predator missile. Each kill streak requires a certain amount of kills to activate, and you can only equip three at a time, so there's a risk/reward mechanic at play. The chopper gunner reward is superpowerful, but if you aren't confident you can score the required 11 kill streak, you'll essentially be wasting a reward slot. Even if you can't string together 11 kills, you can still get a chance to use some of the more powerful rewards courtesy of care packages. This reward drops a crate on to the battlefield that either contains an ammo resupply or a kill streak reward, like a precision air strike. Not only do these rewards add an engaging strategic dimension, they do so in a way that allows all players to enjoy them.

The result of all these multiplayer tweaks is a richer, more customizable experience and a busier battlefield. Fortunately, the action generally remains on the good side of hectic, and the stream of rewards is as satisfying as ever. Two new elements, title and emblem, are little graphics and titles that you earn through your match performance, and these range run the gamut from serious to totally goofy. While not exactly in keeping with the serious tone of the campaign, they add an amusing way to further customize your online presence. With a robust variety of playlists in which to ply your deadly trade, Modern Warfare 2's competitive multiplayer is the best in the series and one of the best available on consoles. The inelegant campaign plot may make you feel like you're just along for the ride, but it is such an intense, roaringly great ride that you will be glad just to have played it. The cooperative missions provide a uniquely fun angle on the action that rounds out the package superbly, making Modern Warfare 2 thoroughly entertaining, thoroughly rewarding, and thoroughly worth the wait.

Prince Of Persia Movie Trailer {Sands Of Time} Official 2010 {HD}

This is the latest trailer of The Prince Of Persia Movie.....

Tuesday, November 10, 2009

Call of Duty Modern Warfare 2 PROPER - SKIDROW

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HERE IS THE PASSWORD
COPY & PASTE THE PASSWORD DON'T TYPE IT
media-zone.net

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DVD1:


http://rapidshare.com/files/305104373/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part01.rar

http://rapidshare.com/files/305108063/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part02.rar

http://rapidshare.com/files/305101976/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part03.rar

http://rapidshare.com/files/305097567/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part04.rar

http://rapidshare.com/files/305106767/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part05.rar

http://rapidshare.com/files/305098325/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part06.rar

http://rapidshare.com/files/305099189/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part07.rar

http://rapidshare.com/files/305099903/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part08.rar

http://rapidshare.com/files/305100826/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part09.rar

http://rapidshare.com/files/305102932/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part10.rar

http://rapidshare.com/files/305101291/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part11.rar

http://rapidshare.com/files/305099895/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part12.rar

http://rapidshare.com/files/305097639/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part13.rar

http://rapidshare.com/files/305100657/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part14.rar

http://rapidshare.com/files/305097492/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part15.rar

http://rapidshare.com/files/305102198/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part16.rar

http://rapidshare.com/files/305100095/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part17.rar

http://rapidshare.com/files/305104378/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part18.rar

http://rapidshare.com/files/305101531/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part19.rar

http://rapidshare.com/files/305102245/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part20.rar

http://rapidshare.com/files/305100030/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part21.rar

http://rapidshare.com/files/305104839/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part22.rar

http://rapidshare.com/files/305104974/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part23.rar

http://rapidshare.com/files/305101534/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part24.rar

http://rapidshare.com/files/305106200/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part25.rar

http://rapidshare.com/files/305102395/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part26.rar

http://rapidshare.com/files/305099697/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part27.rar

http://rapidshare.com/files/305103263/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part28.rar

http://rapidshare.com/files/305104079/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part29.rar

http://rapidshare.com/files/305107033/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part30.rar

http://rapidshare.com/files/305105372/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part31.rar

http://rapidshare.com/files/305102804/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part32.rar

http://rapidshare.com/files/305100368/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part33.rar

http://rapidshare.com/files/305106456/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part34.rar

http://rapidshare.com/files/305095424/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part35.rar

http://rapidshare.com/files/305104211/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part36.rar

http://rapidshare.com/files/305102360/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part37.rar

http://rapidshare.com/files/305102063/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part38.rar

http://rapidshare.com/files/305095501/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part39.rar

http://rapidshare.com/files/305104212/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part40.rar

http://rapidshare.com/files/305099561/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part41.rar

http://rapidshare.com/files/305099613/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.1.Media-Zone.net.part42.rar

DVD 2:

http://rapidshare.com/files/305095867/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part01.rar

http://rapidshare.com/files/305096820/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part02.rar

http://rapidshare.com/files/305097022/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part03.rar

http://rapidshare.com/files/305096549/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part04.rar

http://rapidshare.com/files/305101343/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part05.rar

http://rapidshare.com/files/305100302/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part06.rar

http://rapidshare.com/files/305099559/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part07.rar

http://rapidshare.com/files/305099852/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part08.rar

http://rapidshare.com/files/305101849/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part09.rar

http://rapidshare.com/files/305094909/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part10.rar

http://rapidshare.com/files/305099202/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part11.rar

http://rapidshare.com/files/305094579/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part12.rar

http://rapidshare.com/files/305099265/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part13.rar

http://rapidshare.com/files/305099631/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part14.rar

http://rapidshare.com/files/305096429/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part15.rar

http://rapidshare.com/files/305097778/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part16.rar

http://rapidshare.com/files/305099872/C.aaaaw.D.Mraadren.Waarfare.tou.PPR.SkiDRoW.2.Media-Zone.net.part17.rar


Star Wars Force Unleashed Ultimate Sith Edition [RELOADED]

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Features
* Star Wars The Force Unleashed: Ultimate Sith Edition combines the original Star Wars: The Force Unleashed videogame and three new levels to create the definitive ultimate-evil storyline of the events that occurred between the two classic Star Wars movie trilogies.

* Additional content includes two levels set on Coruscant and Tatooine and an all-new bonus level available only in the Ultimate Sith Edition package.

* The Ultimate Sith Edition expands the story of Star Wars: The Force Unleashed and re-imagines the Star Wars Saga as if the Secret Apprentice had killed Darth Vader and taken his place at The Emperor's side becoming the most powerful Sith Lord in the universe.

* In the Ultimate Sith Edition, the Emperor sends his new apprentice to the planet Tatooine to dispatch Obi-Wan Kenobi -- who has been hiding on the planet ever since the events of Star Wars: Episode III Revenge of the Sith. During their hunt for the reclusive Jedi, players will also explore the depths of Jabba the Hutt's palace and encounter notorious bounty hunter Boba Fett.

* In the game's thrilling finale, the Secret Apprentice is sent to the planet Hoth on a crusade to crush the Rebellion once and for all. While on Hoth, players face Luke Skywalker himself while visiting iconic locations seen in Star Wars: Episode V The Empire Strikes Back.

* The Ultimate Sith Edition gives gamers a chance to experience the full power of the dark side of the Force. Create devastating attack combos using the Secret Apprentice's lightsaber and over-the-top Force powers ­ Force push, grip, repulse and lighting. Upgrade and master these powers to leave a path of destruction behind you in your quest to rid the Galaxy of the Jedi

* The Secret Apprentice doesn't just defeat his enemies with the Force he hurls them through walls, smashes them into objects, shocks them with
lightning, and even transforms them into Force-charged bombs capable of massive destruction.

PC Minimum System Requirements

* Operating System: Windows XP SP3, Windows Vista SP2. Windows 7
* CPU Processor: 2.4 GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon X2)
* Memory: 2 GB RAM
* Hard Disk Space: 23.8 GB + 1 GB Swap File
* Sound Card: DirectX 9.0c compatible sound card
* Video Card: 3D Hardware Accelerator Card Required – 100% DirectX 9.0c compatible 256 MB Video Memory with Shader 3.0 support (Radeon HD 2900/ Geforce 8800)
* Media Required: 8X DVD-ROM drive
* Windows XP/Vista compatible mouse and keyboard or Microsoft Xbox 360 Wired Controller

This product does not support Windows 95/98/ME/2000/NT.

Recommended System Requirements

* Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 Dual-Core 5200+
* 512 MB 3D Hardware Accelerator Card
* Video Card (ATI): Radeon HD 4870
* Video Card (Nvidia): Geforce 9800 GT
* Memory: 2 GB RAM

NOTICE: Some 3D accelerator cards with the chipset listed here may not be compatible with the 3D acceleration features utilized by Star Wars: The Force Unleashed. Please refer to your hardware manufacturer for 100% DirectX compatibility.

Supported Desktop Chipsets
* ATI RADEON HD 2900, 3850, 3870, 4850, 4870
* NVIDIA GEFORCE 8800, 9600, 9800, 260, 280

http://i26.tinypic.com/2bpmia.png
UPLOADING

http://uploading.com/files/f6e48674/KiemCun.SWFU6.part01.rar
http://uploading.com/files/16d55da1/KiemCun.SWFU6.part02.rar
http://uploading.com/files/3d128614/KiemCun.SWFU6.part03.rar
http://uploading.com/files/6a88dm8e/KiemCun.SWFU6.part04.rar
http://uploading.com/files/6d8m8m37/KiemCun.SWFU6.part05.rar
http://uploading.com/files/4c2b2fde/KiemCun.SWFU6.part06.rar
http://uploading.com/files/a2f26mm8/KiemCun.SWFU6.part07.rar
http://uploading.com/files/5f77c3e2/KiemCun.SWFU6.part08.rar
http://uploading.com/files/d1ma2dmb/KiemCun.SWFU6.part09.rar
http://uploading.com/files/228cf521/KiemCun.SWFU6.part10.rar
http://uploading.com/files/4m4a5adb/KiemCun.SWFU6.part11.rar
http://uploading.com/files/7bc51me7/KiemCun.SWFU6.part12.rar
http://uploading.com/files/aa81ca47/KiemCun.SWFU6.part13.rar
http://uploading.com/files/359bccfe/KiemCun.SWFU6.part14.rar
http://uploading.com/files/aa921ee9/KiemCun.SWFU6.part15.rar
http://uploading.com/files/136873m6/KiemCun.SWFU6.part16.rar
http://uploading.com/files/5481bmbb/KiemCun.SWFU6.part17.rar
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http://uploading.com/files/cm3f8b3c/KiemCun.SWFU6.sfv

OR

HOTFILE

http://hotfile.com/dl/16337709/cb46ab7/KiemCun.SWFU6.part01.rar.html
http://hotfile.com/dl/16337733/7e8d23d/KiemCun.SWFU6.part02.rar.html
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http://hotfile.com/dl/16338578/1ac2018/KiemCun.SWFU6.part16.rar.html
http://hotfile.com/dl/16338584/18213e8/KiemCun.SWFU6.part17.rar.html
http://hotfile.com/dl/16338591/18aa7c6/KiemCun.SWFU6.part18.rar.html
http://hotfile.com/dl/16338603/9f0b1a7/KiemCun.SWFU6.part19.rar.html
http://hotfile.com/dl/16338643/23abe3e/KiemCun.SWFU6.part20.rar.html
http://hotfile.com/dl/16339176/554c312/KiemCun.SWFU6.part21.rar.html
http://hotfile.com/dl/16339124/8f3ae86/KiemCun.SWFU6.part22.rar.html
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http://hotfile.com/dl/16339173/be4a8db/KiemCun.SWFU6.part26.rar.html
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http://hotfile.com/dl/16359898/91f1098/KiemCun.SWFU6.sfv.html

OR

RAPIDSHARE

http://rapidshare.com/files/300707858/KiemCun.SWFU6.part01.rar
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http://rapidshare.com/files/300935151/KiemCun.SWFU6.sfv